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Infamous

June 9th, 2009

Infamous



From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn’t something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Gameplay
Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole’s electricity-based powers is crucial. Cole can not actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole can not wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game’s morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his ‘bio-draw’ ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.

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Dead Space

June 4th, 2009

Dead Space




Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for Xbox 360 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair

Deep Space pits Isaac Clarke against deadly aliens. View larger.

Zero-G game play allows you to walk on walls and the ceiling. View larger.

EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger.

Neutralize the attacking enemies with weapons and telekinetic powers. View larger.

the Ishimura’s communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke’s repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.

Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You’ll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you’ll be thankful that you can use your telekinetic powers to pick up objects (even the aliens’ own severed arms and legs) and hurl them at your advancing enemies.

Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You’ll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.

True Zero-G Effects
You’ll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.

User Ratings and Reviews

5 Stars Bring it on you….deformed…thing!
Known primarily for overdoing a franchise with multiple releases (see the endless yearly outings of sports titles or the Guitar Hero series), EA went a bit against the grain and released 2 original IP’s in the fall of last year: Dice’s Mirror’s Edge and EA Redwood’s Dead Space. Whereas the former was at times fun but other times frustrating, Dead Space is just top-of-the-line from head to toe. Everything about the game feels perfectly balanced and even small nitpick worthy issues can’t stop it from being an exhilarating ride…at least during the first time.

Story: In the near future, such ships exist called “planet crackers” which essentially grab gigantic chunks out of planets and mine them for resources and minerals. When the top ship, the USG Ishimura, goes silent and no contact can be made, in comes Isaac Clarke, an engineer sent in to what they think is just a communication equipment problem. Get in, fix, get out except the ship’s crew has changed and not for the better as they’re disgusting and deformed creatures hell bent on seeing you dead, often in the most gruesome manner possible.

There’s really only 2 complaints I can level at Dead Space’s story: one, we’re told to sympathize with Isaac thanks to a sidestory involving his girlfriend Nicole only Isaac doesn’t say a single word throughout the entire story and makes him a bit more autonomous and hard to sympathize with. The second is that the game is essentially a glorified fetch quest only instead of collecting items, you’re fixing stuff. Literally every chapter you’ll receive reports from either Kendra or Hammond, your shipmates, that something on the ship needs to be fixed lest something bad happen. A chapter where your completely cut off from everybody would’ve heightened the tension and made you go “now what?” but otherwise, you’re just errand boy. However thanks to the graphics and the pacing, you’ll be quite hooked into the story.

Graphics: What makes Dead Space such an immersive and effective game is the graphics since the ship just FEELS possible, as if this thing can actually exist. It’s a lot more effective when you take into account the layout, lighting, various facilities and levels and everything from detail in the environments, the gore effects and especially that one part during chapter 4 involving the bridge makes you go “holy ****”. Larger detail is lost more farther away things are and bodies on the floor have a weird ragdoll quality and it’s not uncommon to start shuffling bodies with your feet like they’re mannequins.

Sound/Music: Equally impressive is the sound mix from the roars, screeches, pipes and cans dropping from…somewhere, this is the game to have if you have surround sound as the sound mix will easily make you paranoid about everything. The voice acting is one of those functional types where no one really excels in their roles but they don’t stand out in the awfulness either. Primarily the voice acting comes from Kendra and Hammond who do good jobs for your voice characters. All that’s heard from Isaac is his yells during hits, breathing when he runs and being in air vacuums.

Gameplay: The first big thing Dead Space does is have no HUD displays anywhere on screen, well at least typical ones. There’s no Halo-esque radar or ammo counter or a shield meter in the old-fashioned sense but rather everything’s on Isaac’s body. His health is a bar that runs up his spine separated into segments, his Statis (slow motion for specific things such as enemies or equipment) is a half-circle while ammo counters are displayed on top of the weapon in a display. Even cutscenes and character meetings don’t have a separate cutscene but either come through holographic projections or brief moments where camera shows an action from somewhere else. This helps with the game and makes one wonder why most game designers don’t use it more.

Instead of traditional weaponry a la shotguns and assault rifles, Isaac carries engineer-type equipment from plasma cutters to rippers and the equipment feels like what one would use in their fixing duties so it’s nice that they’re functional for killing some beasts. The core of the game is to dismember your enemy, essentially take them apart piece by piece. Take their legs off and make em crawl or take their arms away and leave them attackless. Of course knowing how best to dismember is key since some actually change should you do something and screw you over even more. But with flamethrowers, pulse rifles and melee attacks at your disposal, you’re more than well-equipped and that’s what makes the game work: it’s not difficult per se a la Ninja Gaiden but rather it’s an even matchup. You against them and not feel handicapped by anything.

With kinesis which acts similar to Half-Life 2’s gravity gun where you can grab distant objects or move big things you couldn’t otherwise move, there’s also the aforementioned stasis which temporarily slows time down for an enemy which is fun since it’s for a specific enemy so the annoying one can be slowed while you deal with the lesser types at full speed. Another of the more funner aspects is zero G. Just aim and if you can jump, you’ll go flying which’ll get you either on the ceiling, walls and all over. It’s incredibly fun and having an enemy flying at you is a bit intense. The segments where there’s no air are also great since the sound is drastically cut down save for muffled gunfire and yelling from Isaac.

My one complaint is that the game isn’t as amazing the second time since it becomes a bit more predictable. “Oh, this is where I get ambushed so better go this way and do that” and since some of the achievements are most definately multiple playthroughs needed, it doesn’t make it chore-like but it drags it down ever so slightly. Whereas Mirror’s Edge frequently had great moments mixed in with completely off-the-rails segments and gameplay moments, there’s very little that breaks Dead Space. It’s not “scary” per se and won’t make you lose sleep but it’s an intense ride.

5 Stars Very Nicely Made and A++ For A No FAQ Needed Game
I’m one of those gamers that sometimes require an FAQ, you know, when the game gets confusing and there’s no real leads as to where you have to go and so you have to wonder around for hours and hours just to find out where you are and you feel frustrated as heck because of it.

I don’t need an FAQ but I do use faqs quite often because I don’t feel like playing a game for fun and get myself frustrated instead.

Well, that’s what’s so fantastic about this game, you can continually push a button and the characters hand will point to the ground and a beam of light can be seen that gives you a trail as to where you have to go next or what you should do.

I find that very relieving and I think EVERY game should have something similar. I just wanna follow along and play the game, not figure out what the heck I should do next…

The game is brilliant in the fact that it employs all these tactics to scare you, you know, the kind you see in movies where the suspension builds up and then you get scared out of your pants. You’ll be walking and suddenly everything gets quiet…quiet…quiet…then something crashes in and the sound kicks in.

One of the scariest moments I faced was being trapped in a locked place with monsters and I was desperately trying to get out or the part where it was quiet then the monitors turned on with the sound of a woman screaming really loud.

I will definately replay this and I find this game a lot less stressful to play than a vast majority out there. I definately do NOT like games that tries to make me search for hours just to find out what I’m suppose to do next….great game! I bought it expecting to sell it back, no thank you! This is a keeper.

So far I’m selling back fallout 3 (kept getting lost), fable 2 (replay value really sucks), left 4 dead (fun at first then gets boring real fast).

5 Stars scary
this game is great still not threw with it. it had no sraches on the disk and it came as fast as it could. one of the scaryes games i every played but i will say it was weird when 1st playing it since i was so use to the cod5 controlls.

3 Stars Surprisingly not as good as people say it is.
After hearing great praises and reviews about it, I purchased it brand new (which I rarely do) and was met with steadying disappointment. Before I tear it down, I’ll start of with the positives first. The atmosphere and graphics are fantastic. You really get the sense that this used to be a fully functional ship until all hell broke loose. Likewise you can never let your guard down, because psychologically you never known when the enemy is around. Nothing can be assumed safe, not elevators, already cleared rooms or even save points. Sound is pretty good. Weapons have oomph, enemies identify themselves differently and when walking through the vacuum of space, sound is minimized like in real life. The minimized HUD was a good idea, enabling you too concentrate on your suit and posture for signs of injury and energy readouts. Lastly some of the puzzles are smartly performed. Now with that said what is the negative? First of all, nothing done is this game is very original. Take BioShock/System Shock 2, F.E.A.R, Resident Evil 4/5, and even bits of Gear of War and you pretty much have this game. Once the novelty of new enemies wear out (there aren’t alot of variety) combat becomes a slight chore. Out of six different weapons, I found only two or three of them really useful. Oddly enough the flamethrower was not one of them. The story takes too long to uncover, and by halfway through I stopped caring. As a result you just tends to plod along, going from one end of the ship to the other to complete some new task, not really caring what new catastrophic situation had just unfolded like clockwork. Ultimately that’s what’s wrong with this game. You just end up not really caring what happens, and the game does nothing to really keep you connected. Again, I was deeply disappointed and had to struggle validating my time completing this game. As a final note, the final boss and ending was extremely cliche. A friend was able to guess both after I told him to think of the most stereotypical game boss and ending.

3 Stars YES!!!! This game is aweome…um, nevermind…
This Game starts out awesome and the first part of the game had me completely enthralled, everything works well , the HUD is great, not a complaint to be had. Then I played it , and started to get bored doing this and hitting a switch then walking and killing the same 2 enemies over and over then walk 10 minutes and hit another switch. The Graphics, atmosphere, action everything is done near perfection…They just forgot to make the game fun to play.

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Call of Duty World at War

June 4th, 2009

Call of Duty World at War




Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You’ll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.

Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger.

The potent flamethrower will set the battlefield ablaze. View larger.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War’s campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you’ll have the tools you need to set the battlefield ablaze and defeat the enemy.

Battle against the fearless Imperial Japanese and elite German soldiers. View larger.

Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger.

Advanced Enemies, New Environments, and Fearless Tactics
You’ve never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you’ll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you’ll have to be relentless to achieve victory.

Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you’ll feel immersed in battles that are both life-like and dynamic.

Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to “No One Fights Alone.” This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.

Improved Online Multiplayer Action
Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.

User Ratings and Reviews

4 Stars Popular for a reason
WAW is a visceral first person shooter. It’s a standard two weapon wielding combat system that is sure to entertain.

Graphics(Highest quality): Body parts will be dismembered. Soldiers are detailed and environments are crisp.

AI: Enemy AI comes in never ending waves. It equates to a whack a mole experience. The AI for the most part doesn’t do anything but take cover or charge straight towards you.

Gameplay: The controls are easy to use and fun.

Campaign: At times really exciting but overall the fighting becomes redundant.

Multiplayer: Really this is the bread and butter of WAW. Options for this section feel almost endless. Customizing individual soldiers involves picking primary and secondary grenade type, choosing a primary gun(choice of either bolt action rifle, machine gun, rifle, shot gun ect…), variety of pistol and extra personalized perks. The perks involve giving your character specials such as extra life or steady aim plus many many more. Maps and game types is also plentiful.

Nazi Zombies: icing on the cake. Doesn’t make the game but another nice extra.

Overall: Four stars if you have xbox live and only three stars if you don’t.

5 Stars Truely supurb
as a call of duty fan this game was excellent i loved how you can call dogs in only downside of the game is when you call in artillery your character starts become for lack of a better word disoriented and you cant turn to an opponent as fast as you would like but its realistic and that is what i like

1 Star Co-op players - DO NOT BUY THIS GAME! MAJOR RIP-OFF!
Call of Duty with co-op! Finally - hooray! DO NOT BELIEVE IT! What would otherwise be an excellent game is utterly flawed by the failure of the publishers to allow split screen co-op players to SAVE THEIR PROGRESS! That’s right, there is not SAVE function whatsover available in the split screen co-op campaign mode of this game. The only way you can progress at all in split screen co-op is to first play through the campaign in solo player mode, unlocking all the levels as you go - you may then jump to whatever level you’d like in co-op mode. HOWEVER, you will STILL not be able to save your progress, but simply start a new level from scratch. It’s like buying a car and not being able to have any passengers with you to any destination to which you have not already traveled alone! My wife and I were so astonished by this omission that we couldn’t really believe it at first. The ONLY reason we bought this game was because we thought we’d be able to play through it together. What a waste of money, time and effort. DO NOT BUY THIS GAME if you are hoping to play it co-op!

4 Stars Good game, but co-op is messed up
Good game. great graphics. But I bought this game for the co-op. Co-op can’t be saved on its’ own! You can play as many missions on co-op as you want, but as soon as you stop it won’t save (and you must start at first mission again). **Co-op saves in conjunction with your game on solo. For example, if you make it to the third level on solo, you can play any of the first three missions you choose on co-op.

— Being that I bought the game for the co-op I was dissapointed in this.

— But all told, the game is alot of fun and worth getting!

5 Stars Great WWII First-Person Shooter
Call of Duty: World at War is a great follow up to Call of Duty: Modern Warfare (aka, CoD 4). The user-friendly control scheme is the same as CoD 4, and the gameplay is similar as well. There is an improvement in the graphics, and, though I haven’t read any thing that would confirm this, the enemy spawning seems to be more natural in the campaign mode than in CoD 4. The multi-player mode on Xbox Live is also similar to CoD 4, with meta-achievements built in to increase your rank, a very addicting feature. And a great mini-game feature is Nazi Zombies. This game is a must-have for fans of First Person Shooters.

Buy/More Info

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Dead Space

May 28th, 2009

Dead Space




Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for PlayStation 3 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair

Deep Space pits Isaac Clarke against deadly aliens. View larger.

Zero-G game play allows you to walk on walls and the ceiling. View larger.

EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger.

Neutralize the attacking enemies with weapons and telekinetic powers. View larger.

the Ishimura’s communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke’s repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.

Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You’ll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you’ll be thankful that you can use your telekinetic powers to pick up objects (even the aliens’ own severed arms and legs) and hurl them at your advancing enemies.

Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You’ll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.

True Zero-G Effects
You’ll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.

User Ratings and Reviews

5 Stars YOU CAN’T SCREAM WITHOUT AIR
There is no denying that Dead Space is one of the most popular titles available.Sporting an excellent story and well crafted sci-fi/horror action,Dead space has changed the face of action gaming.The story revolves around Isaac Hayes (an engineer) and his team responding to a distress signal from a deep-space mining vessel.However,after “boarding” the ship you encounter hostile aliens known as necromorphs who seperate you from your team and leave you fighting for your life.The gameplay consists of Isaac having to mow down hordes of necromorphs while completing various small objectives.Unique to this series is the exclusive use of mining tools as weapons,an in-game holographic menu system,relocation of the H.U.D. onto the back of the character,use of anti-gravity which is required to complete certain objectives,and the use of (strategic dismembermant) to defeat enemies.Graphically,while the game does have it’s own unique style,it easily rivals recent graphical powerhouses such as Resistance 2.The sound quality and voice acting both earn top marks for their effectiveness in creating a dark and desperate atmosphere.To note,however,like the term (strategic dismembermant) implies,this game is extremely violent and should not be played by children.The story is well written and unfolds quite nicely at a perfect pace.The game locks in at nearly 10 hours for average players and about 6-7 hours for pros.Like a cold glass of water,Dead space delivers a highly refreshing experience.It’s smooth gameplay and sheer originailty make for a highly replayable and thoroughly enjoyable ride for any gamer. 5 star entertainment!

3 Stars Something More Than a Limb is Missing
I’m expecting a few thumbs down[s?] after submitting this review, but I just feel I have to do this, not exactly as a contribution to the Amazon community, but because not reviewing Dead Space has just been bothering the living heck out of me. So on to the review.

Even with a resolution of “just” 720p, graphics are nothing short of impressive. The designs that really caught my eye were protagonist Isaac Clarke’s engineering suit, which increases a little in complexity throughout the game. Overall, suit upgrades look similar but I guess it doesn’t matter much since Isaac will be facing forward 90%+ of the time. The fact that the HUD is implemented onto the suit is a well done alternative to the health bar seen in almost every game imaginable. It’s a fresh idea that will no doubt be used in the future. Lots of shadows and occasional lighting fit perfectly for this game. The only thing I did not like graphics wise was the gore. Now some people are going to wonder, “Isn’t this a mature game?” The amount of violence in this game isn’t the problem, there’s just something that feels too unrealistic and dummy-like about being able to stomp a corpse into several large pieces. Strangely, using mining weapons on the necromorphs felt more believable.

The ship Ishimura’s level design fits the bill for space horror but just feels recycled to me. I honestly felt like I was walking down the same area one too many times, and although it is a large ship, I never had that feeling that a ton of people(now necromorphs) once populated it. [MINOR SPOILER]I wish I could’ve seen more level design similar to the game’s final area where you’re outside and treated to the epic view of a gigantic crater under a hazy atmosphere. I know it’s a horror game and all, but I would’ve definitely enjoyed exploring more outside environments as opposed to being in a bunch of dark, metal rooms[MINOR SPOILER END]. Horror in a well-lit, open environment sounds pretty hard to pull off too, so that would be something really fun to see. Zero-g sections were something else, with anything from launching explosives into an oncoming threat, avoiding asteroid debris, and even playing some weird ball game.

If there are any enemy designs I liked(they’re all pretty creative)most, I’d have to pick the brute for its slow, menacing power and the stasis unit necromorphs who look wicked cool when they move. The first boss fight in zero gravity was great but simple, and the encounter with a regenerating necromorph was one of my favorite moments in terms of bosses. The next boss just felt like a repeat of an earlier mini-game,and the final boss felt way too easy(like so many nowadays). I would’ve liked to see more enemy varieties though, instead of just stronger, dark looking versions toward Dead Space’s second half.

I didn’t pay much attention to the game’s plot. I had viewed the Dead Space comics, and was encouraged to buy the game just for this reason alone. Some crew logs scattered in-game add to Ishimura’s atmosphere, but don’t present anything new, and aside from grunting and yelling, there was virtually no character development for Isaac. After engaging in one-sided conversations, he’s sent from points A to B to either retrieve or push something into place(the trail display was much preferred over having to pop up a clunky map every minute). Clarke will even come across a few weirdos and go on about his business without a peep. The suspenseful gameplay helps mask these blemishes though.

As weird as it sounds, the amount of death in this game was overkill for me. [SPOILER: I really would have enjoyed the option to at least try and save my crew members instead of seeing them die one by one, maybe to unlock alternate endings?[END SPOILER]. As the game progressed, I picked up schematics for new weapons but didn’t bother to use them. Instead I ended up fully upgrading and playing through with just the first one(which always feels like a solid choice and maybe even overkill toward the conclusion of the game), but I guess there’s room for replay to try out each weapon, that and trophies/achievements. The final boss fight(again)/ending could have been way better, and overall contributed to the game leaving a sour taste in my mouth. But by no means am I discouraging anyone from buying this game, because even though the story wasn’t exactly a sophisticated soap opera with lots of subplots, the core gameplay was addictive enough to keep me playing through to the end. Anyone in doubt or thinking about buying Dead Space should give the demo a try though. I’m not a huge horror fan and I’d still recommend this experience to any gamer out there.

5 Stars Wow…. good job EA.
“In space, no one can hear you scream…”

I did not care for Dead Space. As soon as I saw those first trailers, I thought “Oh no. Ea… making a horror game?” Man, do I need to stop judging games by their trailers… because Dead Space was by far the scariest, and most entertaining game in the genre since the RE remake on the Gamecube. First, the story. Top-notch. They put a lot of work to the writing of this game, because IMO, the story greatly outclasses most modern horror films, or even sci-fi films. I won’t go into detail, since I do not want to ruin the many surprises that will come, but I do have to say this, the story is truly twisted. The graphics are great! Beautifully rendered character models, very realistic backgrounds, and extremely scary atmosphere, the graphics are some of the best seen yet! The gameplay is also a step up in the genre. Since RE 4 took the genre into a third person perspective, Dead Space must be the perfect rendition of the gameplay. The aiming and dismemberment system works wonders, and it is always fun to get into those fights with the enemies. All the weapons feel powerful and balanced, and the enemies, though sometimes repetive, yet scary as hell, never feel too tough, yet they are not a push-over. Overall, this game took me by surprise. It held me at the edge of my seat, and kept me there for a fun and scary ride.

A perfect 5 out of 5. :)

5 Stars Fantastic game
I know this review is late, especially since this game was released October, 08. To be honest, I bought this game as a filler between Fallout 3 (awesome) and RE5 (so-so) after reading all the positive reviews. I’ve had more fun playing this game than any other game in a long time. First of all, it looks and sounds great. The visuals are outstanding. It is a survival/horror game that is actually very scary at times, especially at the beginning when you really don’t know what to expect. The spaceship you’re on is dark and creepy and the sounds the ship makes as you’re exploring really add to the atmosphere. The game has a tutorial feature that runs while you’re playing, so you get used to the controls quickly. The story is interesting. The monsters are hideous creatures that require different methods to kill them. You have the ability to use ’stasis’ which will slow the monsters down, similar to ‘bullet time’. It is a really neat effect. You can also use ‘kinesis’ which will allow you to pick up objects with your mind and throw them at enemies. You can go in to areas with zero gravity, another neat effect. I heartily recommend this game. It has come down in price and you will not be disappointed.

5 Stars Online or co-op needed
Great Game. hours of fun.the only real problems are it would be nice for some online/co-op play and it doesnt save at the most recent stage of the game so you have to repeat alot of stuff. overall great I recommend it for PS3 owners.

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Wanted Weapons of Fate

May 20th, 2009

Wanted Weapons of Fate




In Wanted: Weapons of Fate, Warner Bros. brings the box office movie to the Xbox 360 platform. Like the movie, the game revolves around a centuries-old, secret fraternity of assassins that brutally executes people as dictated by the mysterious Loom of Fate. Your destiny is to become their ultimate weapon.

Curve bullets and kill your targets, just like in the hit movie. View larger.

You play as Wesley Gibson — a super assassin and the heir to The Fraternity’s legacy of power. View larger.

Close, hand-to-hand combat provides exciting game play. View larger.

Take out your targets by hitting an explosive object and creating a deadly blast. View larger.

From Big Screen to Video Game
Kicking into action where the hit film left off, Wanted: Weapons of Fate lets you take on the role of Wesley Gibson — a super assassin and the heir to The Fraternity’s legacy of power. Your position has made you a target for a renegade faction of The Fraternity that is dead-set on hunting you down and killing you. In order to survive you must master an arsenal of deadly skills to protect the secrets of The Fraternity and turn the table on those who want you dead.

Bend bullets and Become a Super Assassin
This game employs plenty of mechanics that fans of the movie are sure to love. The most obvious example is curved bullets. During game play you can curve a bullet around objects or corners to hit your target. You can determine the curved trajectory of your bullet so it can bend around columns and take out multiple enemies in a single shot, or use this skill to hit an explosive object and take out your enemy with a blast.

Other cool game play features include a “quick-chain” cover to shield yourself and move through the environment with remarkable speed. The pace of the game and your assassin skills encourage close, hand-to-hand combat for even greater excitement. And as you hone your skills, you can even take down multiple enemies with sheer precision while using Assassin Time.

Meet The Heir
Wesley Gibson — The Heir — was once an insignificant nobody, but now he’s the successor to his father’s legacy as The Killer. After being betrayed by The Fraternity that trained him, Wesley took his destiny into his own hands and exacted his revenge on them all. Now he is surrounded by the destruction he caused with nothing but questions about his heritage, The Fraternity, and the Will of Fate. The answers he seeks are out there, but so is a bullet with his name on it.

The Assassin’s Directory
The Russian is The Fraternity’s cleaner. Known as Death’s Janitor he is vulgar and perverted. He finds pleasure in things that others would find appalling. As the leader of the French Fraternity, The Immortal is not a villain — he’s a fanatic. he will stop at nothing to follow The Code of Weavers with an unwavering, unquestioning commitment. The Immortal is a supremely skilled assassin almost equal to that of The Killer (Gibson’s father). Remorseless, it is not his fault that deaths occur by his hands, it is the fault of his victims for being “only mortal,” and incapable of escaping Fate’s Will.

Cross, also known as The Killer, is the greatest assassin that has ever lived. A member of the Chicago Fraternity, he is a true believer in The Fraternity’s tenet of “Kill one, save a thousand.” Although his name was never wove by the Loom of Fate, Cross discovered a secret in the Chicago Fraternity that made him the target of those who were once his allies.

Cool concept art shows the making of an assassin. View larger.

An combat scene is depicted in this concept art example. View larger.

User Ratings and Reviews

3 Stars Renter
Pretty short and it get’s dull. Rent it or buy it way later when it’s super cheap.

1 Star Shortest….Game….Ever…….Thanks God!
I’ve heard the argument that the time it takes to beat a game should not be the only factor when determining its worth. I agree, but this is ridiculous. 4 hours to beat on normal mode….actually quicker when you go back and try to beat on killer mode, because you now are 100% acclimated to the controls (yeah, like all 3 of them….really, there are like 3 moves in the game). You get 2 guns, a small caliber handgun that you can curve the bullets (fun for about 45 minutes) and another handgun that shoots explosive bullets (fun for about 30 minutes). You can also slow down time (fun for about 10 minutes).

This game is so repetitive, and bad- yet is only 4 hours long..how does that happen? I’ll tell you. 1.)No assortment of guns (yes there are the obligatory sniper and turret sections…but are you kidding, the sniper is a joke and the turret is frustrating to aim with. 2.)One of the top 5 worst dialog withing a game, games EVER 3.) achievements that encourage you to play through several times…as if that alone makes for replayability 4.)The game gets ridiculously easy one you become proficient in using you curve bullets/exploding bullets/slow time and cover…even on the hardest difficulty a 6yr old could master it.

This game is trash, luckily I rented it and even felt a bit annoyed that I spent any money on this garbage, lackluster offering.

3 Stars WAytoshortNTED
Beat it in three hours. Easy breezy. Great for the xbox achievements but fun factor was minimal.

The levels I was looking forward to were button cut scenes. So that was a let down.

[...]

Fun to play through once. But nothing else to keep you playing again.

You play on medium and you get the achievement after beatin the level plus the achievement for EASY too. Whats the point? Its cool. Just not great.

2 Stars Wasted potential
Translating Mark Millar and J.G. Jones’ Wanted comic to film was one thing, but translating the bullet-laden flick to the video game world seems like a match made in Heaven. Sadly, Wanted: Weapons of Fate is really nothing else but wasted potential. Taking place after the film, you play as Wesley and take down hordes of baddies. The whole curving the bullet technique is here, and is a fun little trick to pull off at first as well. Once you get the hang of it though, as well as the game’s controls, Wanted ends up being a pretty boring and easy affair. The fact that the game is so short that you could finish it in an afternoon doesn’t help matters any, and neither does the fact that there’s no online play either. The game looks decent enough, there’s multiple difficulties, and there’s some unlockables including alternate costumes and the like, but once you play through Wanted: Weapons of Fate, there really isn’t any reason to go back. Were this a budget-priced game, it would definitely be worth checking out, but alas, it isn’t, and considering the elements that could have translated so well into the action video game world, the game just ends up coming up so short. All in all, Wanted: Weapons of Fate is worth a rental for fans of the film, but other than that, it’s best left on the shelf.

2 Stars Okay Rental, Horrible Purchase
As others have said, this game is very, very short, very simple, and has little replay value. The only challenge to this game is in learning the controls for the first time. After about thirty minutes or less you have those down and then you are left with one of the easiest games ever produced. This game does have some fun moments initially, but after experiencing them for the 50th time, it gets old. What is really sad is that this game had huge potential, it was based on an amazing movie, the ability to curve bullets provides a good chance for innovative gaming, and the few slow-time scenes were fun, if scripted. The problem is, the game does not have any of the wit of the movie. Every line of dialog is forced, sounding like it was written by a third-grader who just liked the swearing in the movie (this must be why Wesley apparently developed a bad case of Torette’s) and the storyline starts off well but quickly dies a horrid death due to (again) forced twists and conflicting scenes. This would have been better more as a Hitman-type game, where you had targets that you had to take out, but had to use your skills such as bullet curving and slow-time to do it, not as the third-person shooter it was.

The bullet curving could have been the best thing about this game, creating a unique fighting style, however it is so formulaic, it becomes boring quickly (lock, angle, shoot, done). There are several scenes where your adrenaline kicks in and you go into a slow-time mode where you can shoot bullets out of the air and take out the baddies, this is fun but is very scripted each time, would have been better if you could have used this ability during the normal game and could use your bullet-curving power with it.

The NPC’s are horrible as well. There are basically three types of bad-guys, once you figure them out the game might as well be over. The first is the thug, usually one hit take-down, the second is the slightly stronger thug, takes multiple bullets, but just bullet curve, then shoot when he stumbles. The third is the elite hitman, he can doge your rounds to an extent, but still is easy to take down (the melee attacks take down anything with one hit anyway). There are also a few snipers and shield troops, but they are just variants of the above. All enemies appear in a set manner, so if you do happen to die once, you will know where they are the second time. The bosses are a joke. All have a set pattern and are ridiculously easy, even the last boss.

Finally, the weapons, or lack thereof I should say. There is no variety here and I’m not sure why they even bothered with ammo limits, as I never found myself low on ammo or having to scrounge. The sniping scope was lame, hard to aim and a one shot-one kill, no matter where you hit. The fixed MG was bad, but with this one, once you figured out where to put your gun as you hid behind it, you could get the sights on pretty quickly when you pop up to aim. A cool thing would have been to be able to set up a sniper shot like in the movie, set a trap for your target, pick a sniping location, and calculate the path of the bullet (or maybe even control the round in the air). Again, more like Hitman, would at least make you think for a second.

Pros:

-Decent Graphics (not Great).

-Innovative Game-Play in Places.

-Easy Achievements (A pro for some…I’m just trying to be nice, lol).

Cons:

-Wasted Potential for a Great Game.

-Extreme Lack of Variety (guns, baddies, overall game-play).

-Horrible Script and Confused, Forced Story.

-Short (less than 4 hours for most).

-Lack of Replay-Value (even with the additional modes).

-Lack of Online Gaming.

This game is good for a rental when you are bored and have absolutely nothing else to do for a few hours, otherwise, stay away. Play the demo, if you don’t mind doing anything but that over and over again, maybe you will like it.

My 2?

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