Wanted Weapons of Fate

In Wanted: Weapons of Fate, Warner Bros. brings the box office movie to the Xbox 360 platform. Like the movie, the game revolves around a centuries-old, secret fraternity of assassins that brutally executes people as dictated by the mysterious Loom of Fate. Your destiny is to become their ultimate weapon.
Curve bullets and kill your targets, just like in the hit movie. View larger. |
You play as Wesley Gibson — a super assassin and the heir to The Fraternity’s legacy of power. View larger. |
Close, hand-to-hand combat provides exciting game play. View larger. |
Take out your targets by hitting an explosive object and creating a deadly blast. View larger. |
From Big Screen to Video Game
Kicking into action where the hit film left off, Wanted: Weapons of Fate lets you take on the role of Wesley Gibson — a super assassin and the heir to The Fraternity’s legacy of power. Your position has made you a target for a renegade faction of The Fraternity that is dead-set on hunting you down and killing you. In order to survive you must master an arsenal of deadly skills to protect the secrets of The Fraternity and turn the table on those who want you dead.
Bend bullets and Become a Super Assassin
This game employs plenty of mechanics that fans of the movie are sure to love. The most obvious example is curved bullets. During game play you can curve a bullet around objects or corners to hit your target. You can determine the curved trajectory of your bullet so it can bend around columns and take out multiple enemies in a single shot, or use this skill to hit an explosive object and take out your enemy with a blast.
Other cool game play features include a “quick-chain” cover to shield yourself and move through the environment with remarkable speed. The pace of the game and your assassin skills encourage close, hand-to-hand combat for even greater excitement. And as you hone your skills, you can even take down multiple enemies with sheer precision while using Assassin Time.
Meet The Heir
Wesley Gibson — The Heir — was once an insignificant nobody, but now he’s the successor to his father’s legacy as The Killer. After being betrayed by The Fraternity that trained him, Wesley took his destiny into his own hands and exacted his revenge on them all. Now he is surrounded by the destruction he caused with nothing but questions about his heritage, The Fraternity, and the Will of Fate. The answers he seeks are out there, but so is a bullet with his name on it.
The Assassin’s Directory
The Russian is The Fraternity’s cleaner. Known as Death’s Janitor he is vulgar and perverted. He finds pleasure in things that others would find appalling. As the leader of the French Fraternity, The Immortal is not a villain — he’s a fanatic. he will stop at nothing to follow The Code of Weavers with an unwavering, unquestioning commitment. The Immortal is a supremely skilled assassin almost equal to that of The Killer (Gibson’s father). Remorseless, it is not his fault that deaths occur by his hands, it is the fault of his victims for being “only mortal,” and incapable of escaping Fate’s Will.
Cross, also known as The Killer, is the greatest assassin that has ever lived. A member of the Chicago Fraternity, he is a true believer in The Fraternity’s tenet of “Kill one, save a thousand.” Although his name was never wove by the Loom of Fate, Cross discovered a secret in the Chicago Fraternity that made him the target of those who were once his allies.
Cool concept art shows the making of an assassin. View larger. |
An combat scene is depicted in this concept art example. View larger. |
User Ratings and Reviews
3 Stars Renter
Pretty short and it get’s dull. Rent it or buy it way later when it’s super cheap.
1 Star Shortest….Game….Ever…….Thanks God!
I’ve heard the argument that the time it takes to beat a game should not be the only factor when determining its worth. I agree, but this is ridiculous. 4 hours to beat on normal mode….actually quicker when you go back and try to beat on killer mode, because you now are 100% acclimated to the controls (yeah, like all 3 of them….really, there are like 3 moves in the game). You get 2 guns, a small caliber handgun that you can curve the bullets (fun for about 45 minutes) and another handgun that shoots explosive bullets (fun for about 30 minutes). You can also slow down time (fun for about 10 minutes).
This game is so repetitive, and bad- yet is only 4 hours long..how does that happen? I’ll tell you. 1.)No assortment of guns (yes there are the obligatory sniper and turret sections…but are you kidding, the sniper is a joke and the turret is frustrating to aim with. 2.)One of the top 5 worst dialog withing a game, games EVER 3.) achievements that encourage you to play through several times…as if that alone makes for replayability 4.)The game gets ridiculously easy one you become proficient in using you curve bullets/exploding bullets/slow time and cover…even on the hardest difficulty a 6yr old could master it.
This game is trash, luckily I rented it and even felt a bit annoyed that I spent any money on this garbage, lackluster offering.
3 Stars WAytoshortNTED
Beat it in three hours. Easy breezy. Great for the xbox achievements but fun factor was minimal.
The levels I was looking forward to were button cut scenes. So that was a let down.
[...]
Fun to play through once. But nothing else to keep you playing again.
You play on medium and you get the achievement after beatin the level plus the achievement for EASY too. Whats the point? Its cool. Just not great.
2 Stars Wasted potential
Translating Mark Millar and J.G. Jones’ Wanted comic to film was one thing, but translating the bullet-laden flick to the video game world seems like a match made in Heaven. Sadly, Wanted: Weapons of Fate is really nothing else but wasted potential. Taking place after the film, you play as Wesley and take down hordes of baddies. The whole curving the bullet technique is here, and is a fun little trick to pull off at first as well. Once you get the hang of it though, as well as the game’s controls, Wanted ends up being a pretty boring and easy affair. The fact that the game is so short that you could finish it in an afternoon doesn’t help matters any, and neither does the fact that there’s no online play either. The game looks decent enough, there’s multiple difficulties, and there’s some unlockables including alternate costumes and the like, but once you play through Wanted: Weapons of Fate, there really isn’t any reason to go back. Were this a budget-priced game, it would definitely be worth checking out, but alas, it isn’t, and considering the elements that could have translated so well into the action video game world, the game just ends up coming up so short. All in all, Wanted: Weapons of Fate is worth a rental for fans of the film, but other than that, it’s best left on the shelf.
2 Stars Okay Rental, Horrible Purchase
As others have said, this game is very, very short, very simple, and has little replay value. The only challenge to this game is in learning the controls for the first time. After about thirty minutes or less you have those down and then you are left with one of the easiest games ever produced. This game does have some fun moments initially, but after experiencing them for the 50th time, it gets old. What is really sad is that this game had huge potential, it was based on an amazing movie, the ability to curve bullets provides a good chance for innovative gaming, and the few slow-time scenes were fun, if scripted. The problem is, the game does not have any of the wit of the movie. Every line of dialog is forced, sounding like it was written by a third-grader who just liked the swearing in the movie (this must be why Wesley apparently developed a bad case of Torette’s) and the storyline starts off well but quickly dies a horrid death due to (again) forced twists and conflicting scenes. This would have been better more as a Hitman-type game, where you had targets that you had to take out, but had to use your skills such as bullet curving and slow-time to do it, not as the third-person shooter it was.
The bullet curving could have been the best thing about this game, creating a unique fighting style, however it is so formulaic, it becomes boring quickly (lock, angle, shoot, done). There are several scenes where your adrenaline kicks in and you go into a slow-time mode where you can shoot bullets out of the air and take out the baddies, this is fun but is very scripted each time, would have been better if you could have used this ability during the normal game and could use your bullet-curving power with it.
The NPC’s are horrible as well. There are basically three types of bad-guys, once you figure them out the game might as well be over. The first is the thug, usually one hit take-down, the second is the slightly stronger thug, takes multiple bullets, but just bullet curve, then shoot when he stumbles. The third is the elite hitman, he can doge your rounds to an extent, but still is easy to take down (the melee attacks take down anything with one hit anyway). There are also a few snipers and shield troops, but they are just variants of the above. All enemies appear in a set manner, so if you do happen to die once, you will know where they are the second time. The bosses are a joke. All have a set pattern and are ridiculously easy, even the last boss.
Finally, the weapons, or lack thereof I should say. There is no variety here and I’m not sure why they even bothered with ammo limits, as I never found myself low on ammo or having to scrounge. The sniping scope was lame, hard to aim and a one shot-one kill, no matter where you hit. The fixed MG was bad, but with this one, once you figured out where to put your gun as you hid behind it, you could get the sights on pretty quickly when you pop up to aim. A cool thing would have been to be able to set up a sniper shot like in the movie, set a trap for your target, pick a sniping location, and calculate the path of the bullet (or maybe even control the round in the air). Again, more like Hitman, would at least make you think for a second.
Pros:
-Decent Graphics (not Great).
-Innovative Game-Play in Places.
-Easy Achievements (A pro for some…I’m just trying to be nice, lol).
Cons:
-Wasted Potential for a Great Game.
-Extreme Lack of Variety (guns, baddies, overall game-play).
-Horrible Script and Confused, Forced Story.
-Short (less than 4 hours for most).
-Lack of Replay-Value (even with the additional modes).
-Lack of Online Gaming.
This game is good for a rental when you are bored and have absolutely nothing else to do for a few hours, otherwise, stay away. Play the demo, if you don’t mind doing anything but that over and over again, maybe you will like it.
My 2?
Buy/More Info
PS3 Games Action Assassins, Bullets, Deadly Blast, Font Style, Game Play, Hand To Hand Combat, Heir, Helvetica Neue, Loom, Remarkable Speed, Renegade Faction, Secret Fraternity, Serif Font, Single Shot, Target, Text Decoration, Ultimate Weapon, Video Game, Wesley Gibson, Xbox 360