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Tom Clancys EndWar

April 28th, 2009

Tom Clancys EndWar




Nobody thought humanity could possibly let it really come to this, but in 2016, the unthinkable happens… The first nuclear exchange occurred over Middle Eastern soil. It lasted only 5 hours and resulted in the launch of the world’s first joint missile defense system to ensure peace, that is, until now. With the United States, the European Federation and Russia at odds a final war is inevitable. Although intercontinental ballistic missiles have been rendered obsolete, command technology has evolved. Battles will be fought from war rooms, by the sound of human voice. Leaders will rise and countries will fall. Experience World War III in your living room with Tom Clancy’s EndWar, a revolutionary new war game built to maximize next-generation gaming consoles and completely controllable by voice.

'Tom Clancy's EndWar' game logo
Get ready for World War III
Paris under siege in 'Tom Clancy's EndWar'
Save Paris or destroy it.
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Russian Spetsnaz Guard Brigade troops in 'Tom Clancy's EndWar'
Battle as one three superpower shocktroops.
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Command battles on land, at sea, and in the air 'Tom Clancy's EndWar'
Command on land, at sea, and in the air.
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Artillery units in 'Tom Clancy's EndWar'
Pick from many different unit types.
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The Storyline
The horrific nuclear conflict in the Middle East not only killed millions, it also crippled the world’s fuel supply. With oil from that part of the world no longer available, crude oil prices skyrocket to $800 a barrel. The vast Russian landmass now holds the largest accessible reserves of fossil fuels, making Russia the world’s primary supplier of energy virtually overnight. With the massive economic boom it receives, Russia quickly re-establishes itself as a superpower and restores her military might. In response most of Western Europe unifies to create the European Federation, a new nation destined to be a formidable 21st-century superpower. But things are also changing across the pond. In 2020, the United States is on the verge of finishing construction on the Freedom Star, a controversial orbital military platform that will upset the balance of world power. The European Federation withdraws from NATO in protest. Tensions between the European Federation, the United States, and Russia are building and will soon reach the breaking point. The EndWar is about to begin. Which side will you fight on?

The European Enforcer Corp insignia from 'Tom Clancy's EndWar'

The European Enforcer Corp
The European Federation is a new superpower, founded in 2018 to consolidate political and economic power in the face of the world energy crisis and accelerating security and environmental concerns around the globe. Though publicized as an evolution of the European Union, demanding admission criteria disenfranchised all but the wealthiest nations of Europe. The UK and Ireland declined membership (instead joining the New Commonwealth), as did Switzerland (fiercely neutral as always).Consummate professionals, the European Federation Enforcer Corps is made up of veteran elite counter-terrorist and peacekeeping forces from throughout Europe. Calm and precise, these highly-trained and experienced soldiers are especially skilled in urban warfare. They excel in electronic warfare as well as advanced directed energy weapons technology, and have the fastest battlefield vehicles. The Enforcer Corps also have access to the world’s best “less than lethal” weaponry.

The United States Joint Strike Force insignia from 'Tom Clancy's EndWar'

The United States Joint Strike Force
Once strong allies with Europe, the U.S. has broken ranks following the dissolution of NATO and the formation of the European Federation. The two superpowers are now locked in a costly and controversial military space race. This rivalry builds to a crescendo when the U.S. prepares to launch the Freedom Star, a huge military space station that Europe suspects could be used to neutralize its missile shield satellites. An evolution of today’s Marine Expeditionary Units, the Joint Strike Force is known for their integration of air and ground combat capabilities. Epitomizing the saying, ‘high speed, low drag,’ these elite soldiers excel in precision firepower and can rapidly deploy anywhere in the world. Moreover, their stealth technology and the accuracy of their weapons are second-to-none.

The Russian Spetsnaz Guard Brigade insignia from 'Tom Clancy's EndWar'

The Russian Spetsnaz Guard Brigades
The world’s number one supplier of oil and natural gas since the 2016 nuclear war in the Middle East, Russia has experienced an economic boom of epic proportions. It has used its newfound riches to build up its military to levels beyond the Cold War and is once again a true superpower in the world arena. Soldier for soldier, no force on the planet can match the Spetsnaz Guard Brigades in terms of raw, brute force. Hardened veterans of Russia’s many regional conflicts, these troopers are a highly effective, determined, and deadly force. The Spetsnaz tend to focus on heavy weapons and heavy armor, and often ingeniously modify standard-issue equipment to suit their needs, resulting in vehicles bristling with bolted-on weaponry the original designer never dreamed of including.

Key Game Features:

  • Wage war without ever picking up a controller with the revolutionary voice command system.
  • Experience a chillingly realistic vision of World War III in the fashion of the best techno-thrillers.
  • Explore 40 stunningly realistic real-world battlefields set in Europe and the United States, including Washington D.C., Paris, and Moscow.
  • Deeply customizable armies featuring unit ranks and hundreds of upgrades add up to endless replay value.
  • Go to war online in a persistent multiplayer campaign with fully-customizable battalions and units.
  • Watch the destruction unfold in spectacular detail in massive battles featuring hundreds of units and fully destructible environments.

Join in a Battle Armed for the Future
Instead of the traditional top-down view, EndWar uses a unique third-person camera that puts you in the heart of the battle. This means that you get a bird’s-eye view of the devastation that unfold as hundreds of units engage the enemy on fully destructible battlefields. Also, true to the Tom Clancy legacy, EndWar deals with fictional, but strikingly true to life situations and scenarios and features a wide range of vehicles, weapons, and equipment based on real-world military research. The result is a frighteningly realistic and relevant war-game experience that provides players with unprecedented access to the cutting-edge technology of tomorrow’s wars and the combatants that may faceoff in them.

User Ratings and Reviews

4 Stars Love being in control? Perfect!
This is a great Game for any Warheads out there…not literally but I like how i feel like this General of an entire army and I find myself barking orders at times during rough battles and too bad they dont respond to “not so nice” comments.

4 Stars good game
So I bought this game about a month in a half ago and so far it’s a good one. It takes a little bit to get your bearings and the voice control takes some to get use to. However, once you figure it out, “UNLEASH HELL!”.I have not played it online yet because of technical problems but the game does have decient play-back value. I like being able to save battles then watch them played back. I thought that was pretty cool. Pretty cool strategy game. Looking forward to “World Conflict”.

4 Stars Endwar: review
This game is fun at the core. What hooked me into the game was the fact that you could control all or most of the commands via voice. The pro’s is the voice commands, highly customizable units, good balancing without the pain of having to micromanage every unit for effective fire and the characters just look cool (personally). The Cons are a short story mode, playing story mode on medium difficulty, I finished in a day. The voice command can be miss read, like saying “ah” can be misread as Artillary and sometimes repeating a command more than once. Overall innovative with the voice command, lack of Micromanaging is a plus, but the story and voice command may hinder the fun.

3 Stars RTS=boring, First Person Shooter=fun
I got this game free from Dell with my XBox 360. I figure it would be a good game never played an RTS game. I feel that it is a good game for RTS, but being a First person shooter kind of person it was the most boring game I could have played. I stopped after about an hour.

If you like battling, shooting, and destroying in first person…please walk away. If you like Risk and Clue go with this game because you will likely love it.

4 Stars An innovative and addictive (but very buggy) strategy/action game
Endwar is a game that could have been great, but was released in an unpolished state to meet holiday marketing deadlines. It’s a shame, because this title had the opportunity to revamp the entire RTS genre, but fell short of the mark. That isn’t to say it isn’t a great game, but it *does* have major flaws.

The Good Stuff:

- This is NOT a first-person shooter. You issue orders to your units, and let them do the work! The only major exception to this is using secondary abilities such as laying mines or firing flamethrowers, but the principle holds.

- The voice command system works great most of the time. Just use a loud drill-sergeant voice to ensure good voice recognition.

- Resource gathering (the bane of most RTS games) is limited to capturing uplinks and managing your “command points” (accrued through time on the field and capturing uplinks) wisely.

- Much of the time, you can give your units basic commands and let them figure out the rest, although they occasionally need help with pathfinding or optimal target selection in a firefight.

- A relatively simple combat chain with very little luck involved. For example, a hardened gunship will always beat a hardened tank–provided it isn’t being simultaneously attacked by a couple of other units at the time. :)

- The ability to buy upgrades and earn promotions for your units, which gives them additional abilities.

The Bad Stuff:

- Not a game you can play when people are trying to sleep. They’ll think the house is being invaded by a platoon of drill sergeants bellowing at the TV.

- Some commands can only be given using voice, and some only via the controller.

- The single-player game is a little thin on story, and acts mostly as a trainer for the online multiplayer mode.

- The online multiplayer mode is HUGELY glitchy and unpolished.

- Game mechanics are largely undocumented. The combat chain is explained in the manual, but bonuses, upgrades, and a whole host of battlefield mechanics are completely undocumented by the game maker, and only anecdotally understood by the community. In other words, if you have an engineer unit that gets a +10% damage bonus, ten percent more of what? No one knows.

Online Multiplayer Bugs:

- The lobby system is terrible. People can often wait upwards of 30 minutes to find a match.You can’t see who is waiting on what maps, how many people are playing, or what teams need a few more people.

- The “primary frontline” rule is complex, poorly implemented, and even more poorly understood by most players. This means that you can’t simply win or lose territories; there’s some alchemy involved that means that you can lose territories you won the day before, and can’t attack critical territories that are right next to you on the map unless the stars are in alignment or some such nonsense.

- The “Deep Strike bug” can sometimes leave rifleman dangling from a gunship until they die, unable to move, offload, or evacuate.

- “Unit killing” is a feature of the game that allows you to finish off enemy (or even friendly) units after they’ve been defeated, effectively replacing the killed units with recruits. This has the effect of removing special abilities from that unit in future battles. This is important to prevent super-soldiers on the battlefield, but it’s terribly unbalanced in that it can take days or weeks of game play to rank up a unit, but only seconds to kill it off. Unit killing is entirely too easy in Endwar, and a frequent topic of complaints by starting or mid-level players who haven’t learned to compensate.

- Unbalanced maps that favor one faction over another, and can lead to excessive unit killing by the side with the upper hand. This increases the amount of time people spend waiting in the lobby to play “fair” maps, or to teams camping out out on maps that favor them hoping to abuse players who wander in without knowing any better.

- Servers that lag out frequently, leaving teams with AI commanders that eat up limited unit reserves, do amazingly stupid things on the battlefield, and (due to another set of bugs) ensure that players who play with or against AI commanders often get units perma-killed without also earning promotions or credits for the match.

- Random unit losses. Occasionally, you will enter the barracks to find that your elite infantry (or other valuable units) have died and been replaced by raw recruits, even though they haven’t been in any battles recently.

- Poor matchmaking. Matches don’t take player abilities or battalion ranks into account, often throwing new commanders up against Rank 12 uber-commanders with all the upgrades. This can be very disheartening to casual players.

- The ease of unit killing and unbalanced nature of airstrikes and map topography make ranking up your battalion a very slow grind, which can be very off-putting for new players.

- Unit killing in the game is the biggest source of overall poor sportsmanship, trash talking, and revenge play in the Theater of War. Some players focus on unit killing instead of winning battles, reducing the fun for many.

- Finger-pointing from technical support. Ubisoft will tell you that they aren’t responsible for the multiplayer problems, and that the problems need to be reported to Xbox Live support because Microsoft manages the servers. Microsoft will then tell you that there is no problem because the servers are up, and that you need to call Ubisoft because they made the game. It’s maddening.

Despite all its problems, this is still one of the most addictive games I’ve played in the past few years. I’ve honestly dedicated weeks to the game, and find the combination of RISK-like strategy and small-unit tactics incredibly addictive. There is a real thrill in overwhelming the enemy on the battlefield, and in watching close combat through the eyes of your various units. And, on the rare occasions where one is actually able to rank up a unit, there’s a genuine pleasure in watching the unit power through the opposition until it’s invariably destroyed by a vengeful opponent.

I would NOT recommend this game to casual players, even though that was the target audience. However, war gamers, strategy gamers, and RTS gamers should all find something to like about it.

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Tom Clancys EndWar

April 25th, 2009

Tom Clancys EndWar




The unthinkable happens in 2016. A nuclear exchange in the Middle East kills 20 million people and cripples the world’s oil supply. Crude oil prices spike at $800 a barrel. One year later, Russia creates an advanced missile defense system and becomes the world’s primary supplier of energy, thereby experiencing a massive economic boom. With its newfound riches, Russia quickly re-establishes itself as a major superpower and restores her military might. Western Europe, with the notable exception of the UK and Ireland, unifies to create the European Federation. In 2020, the United States is on the verge of finishing construction on the Freedom Star, a controversial orbital military platform that will upset the balance of world power. The European Federation withdraws from NATO in protest. Tensions between the European Federation, the United States, and Russia are building and will soon reach the breaking point. The EndWar is about to begin.

User Ratings and Reviews

4 Stars Good concept, but gameplay often gets old
Endwar was one of the games I eagerly anticipated when I got my PS3. I am a very big fan of military strategy games and absolutely loved Sid Meyer’s Civilization Revolutions. Additionally, the voice command option seemed innovative. Now owning it and having played it for a few months, the game overall has been somewhat disappointing. Granted, I had some good times with it, but the concept and innovativeness quickly begins to get old.

The basic concept is that you are a commander in any one of three armies (Russia, US, or EU). You are given a set of battlefields in which to wage war on against an opponent (Computer or Person, if using online function). Once the battle commences, you request certain units (tanks, artillary, helicopters, engineers) and take these units into battle, either individually or in groups. Each unit has a simple, strategic benefit. For example, helicopters easily destroy tanks, but are no match for transports. Similarly, transports are no match for tanks, but can shoot down helicopters. Consider it a “Circle of Life” concept, which requires a commander to allocate resources effectively against whatever the enemy throws at them. Using a bluetooth headset (either the one provided by the game or your own for a cell phone), the user can give orders to send units to designated locations without any complex button movements.

While the strategic element is a lot of fun in this game, there is no real campaign mode with a storyline, which, in my opinion, takes away some of the fun. All you do is wage one battle after another until either you’ve captured all the capitals, captured a vast majority of battlefields, or the other side does the same. There’s no background story, no “intimidating enemy” to fight. Some may not mind this while others may. For myself personally, I got a little bored.

The voice command system is far from perfect. In this case, I opted to use my own bluetooth headset vs. purchasing a PS3 one, so perhaps the problem lies with this decision. The system for me only works 80% of the time. In cases where it does not, the system gets confused with what I said, most of the time saying “Please repeat, sir”. However, in some instances, it will actually give the wrong command. For example, if I tell all my critical units to “Create Group”, the system hears “Evacuate” and suddenly all my units are heading off the battlefield. In another case, the system cannot understand when I say “Unit 12″, often referring me to “Unit 5″. So, if Unit 12 is a critical unit and Unit 5 is a helpless unit, it sure isn’t fun when Unit 5 gets slaughtered by an enemy. This gets really frustrating, as you basically have to watch the voice command system every time you talk instead of the battlefield.

Overall, I would give 3.5 stars, but I rounded to 4 because of concept. This game is fun in short bursts, but tends to get old as you cycle through old battlefields and fight an enemy that just seems to “be there”. I would advise checking other reviews to see if the voice command system problem is specific to one type of headset, but I think this game is definitely worth giving a try.

5 Stars Fun Game for Those with a Little Patience
I’ve never played any of Tom Clancy’s games so loaded and installed EndWar without any expectations whatsoever and have to admit it’s surprisingly fun.

No doubt the troops control capabilities are more limited than a PC-based game due to the controller/headset limitations but when using a combination of both along with the DualShock sensors the command capabilities are very decent.

The different types of campaigns (single player vs AI, single vs single instant death, single campaign, multi campaign…) definitely add to the replay value. The graphics are very good but given the size of the map along with all the pertinent HQ information such as units count, battle engagements, troops health meter… my 47inch TV is nowhere near big enough and I find myself moving closer and closer until I sit close enough to almost use it as a computer monitor.

If you’re old school like I am and have enjoyed the Command & Conquer series as well as Dune and would like to try a console-based RTS game you may want to give this a try. If on the other hand you have not played C&C or Dune, have no patience whatsoever, are trigger-happy and prefer brute full-frontal force over strategic finesse, and your game repertoire is composed only of the Call of Duty series then EndWar is definitely not for you. You’ll only find yourself reselling this game at GameStop at a loss and post 1-star reviews on Amazon while calling it a “Roll Playing Game” whatever that means. Could it be “Role” instead? Soldiers, let’s role!! LOL

3 Stars ENDWAR has a long learning curve..
The new games designed to play on line are sorta a painful experience, and the fact that minimal or no time is given to those who want a one person shooter or any game should be listed as such in a dominant fashion. It is difficult to go on line and find you are often playing against others who are highly skilled, when you are a novice or a minimally experienced player. I want to play the game then go on when I have become somewhat proficient, and I want to know that the waiting time to get on a game maybe long and protracted. I don’t care for this game particularly and wouldn’t buy it if I had it to do over again.

4 Stars pretty good stuff
I have only played the game for a couple of hours, but it is great fun. So far it seems as though there are only soo many things you can do in the game, it is not like Dune where you have to construct buildings and harvest for gold or anything like that. However, the graphics are great and the gameplay is as well. I am an amateur, so still learning the game, but it looks like it will be loads of fun as I become more comfortable with the controls and stuff. The best feature is definitely the voice command, it makes everything much simpler, but until I get familiar with the basic voice commands things will be a little bit challenging even on the normal difficulty.

2 Stars Tom Clancy’s End War
I enjoy first person shooter games. This is more of a strategy game and it will take some getting used to. I don’t enjoy it as much as some of my other games (”Bad Company”, “Rainbow Six Vegas 2″, and “Brothers In Arms”), but I may begin to like it better after I become accustomed to the strategy format.

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