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Infamous

June 9th, 2009

Infamous



From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn’t something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Gameplay
Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole’s electricity-based powers is crucial. Cole can not actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole can not wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game’s morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his ‘bio-draw’ ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.

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Resistance 2

June 8th, 2009

Resistance 2




In the highly anticipated sequel to the best-selling Sony PlayStation 3 game, Resistance 2 is an alternate-history, first-person shooter that puts you in the heroic role of Sgt. Nathan Hale as he struggles against overwhelming odds to defend humankind from an insurmountable Chimera.

Players:
Offline: 1-8
Online: 2-60

game play Modes:
Single player offline, multiplayer offline cooperative, multiplayer online cooperative.

Resistance 2 puts you in the heroic role of Sgt. Nathan Hale. View larger.

This sequel introduces several new Chimeran enemies with a host of new powers. View larger.

Resistance 2 takes up right where Resistance: Fall of Man left off. Hale is kidnapped by a black ops group in London and forced to Iceland for research testing. The full scope of what happens in Iceland is a mystery, but the game reveals that as Hale wrestles with the insidious Chimera war machine, he must also battle the virus raging inside his body that threatens to transform him into the very creature he fights against.

The Return of the Chimera
The Chimera are the main enemies of the Resistance franchise. For those new to the story, it is believed that the Chimera are of extraterrestrial origin. Yet, it is known that their army expands by infecting humans with a virus that transforms humans into Chimera while inside a cocoon. These creatures are much stronger than humans, and they usually have multiple yellow eyes. They have remarkable healing abilities and thrive in very cold temperatures, which has led them to alter the Earth’s climate to a much lower temperature that better suits their habitat requirements.

Resistance 2 introduces several new Chimeran enemies with a host of new powers. A few new characters include the Chameleon, a creature that can cloak itself completely and kill a player in one, destructive blow, and the Grim, which are a terrifying species that attack in hordes.

The Battle Moves to the United States
After the brief opening scenes in London and then Iceland, game play jumps ahead two years and across the globe to San Francisco. Giant, mile-long motherships slowly cruise through the skies, demolishing the city with fiery beams. The city is burned and mangled, and it appears that there will be little to no survivors. As the battle continues across the United States, you’re sure to encounter many new, deranged, and much more powerful enemies.

In Chicago, you’ll be joined by a squad of soldiers, all carrying different weapons. To survive and move through the level, you’ll need to work together, moving from cover to cover, setting up your squad in a smart and defensive manner. These are just a few examples of the challenging levels you’ll encounter as you battle your way across the country to save humankind. And if you’re hoping for new weapons, Resistance 2 won’t leave you disappointed. The US-based campaign is loaded with tons of new weapons to enhance the overall game play and first-person shooter experience.

Online game play Goes BIG
Powered by Insomniac Games’ third-generation PlayStation 3 technology, Resistance 2 delivers several console gaming breakthroughs. Most impressive are the stand-alone, class-based, online co-operative campaign mode that can accommodate up to eight players, and the mind-blowing, 60-player, squad-based online competitive multiplayer battle fest. This unprecedented 60-player option could revolutionize online multiplayer game play and is sure to provide countless hours of action-packed fun.


Resistance 2, set in the United States, is loaded with new weapons, enemies, and an unprecedented online gaming experience.


User Ratings and Reviews

3 Stars not great
I loved Resistance, I played it on all difficulty levels, got all the bonus awards. I can’t wait to start the resistance 2, but it is not as good as the first one. So, if you are fan of the first one, may just rent the 2nd one, I can’t imagine I will play it again.

1. graphic is not good as the first one. I have to turn the LCD all the way up on brightness and contrast to see, my normal setting, the other soliders looks like a glob of color, I can’t really tell.

2. the story line is not as good as the first one.

3. 2 guns? running out the bullets all the time, no fun.

4 Stars fall of man was better
I would have liked more if cooperative mode was like the resistance fall of man.

2 Stars Resistance 2 - kid stuff
Playable - but not great by a longshot.

Very simplistic controls, Energy Weapons imo are boring here and in Fallout 3, seems like a game for younger gamers, not adults, green goo, no gore and little memorable animation of weapon strikes.

Rented this game for 5 dollars for five days, played through the whole game in 3, little replay value. Boring, repetitive. And you are supposed to be fighting ‘frightening alien invaders’. Never was I surprised, or frightened even once. They look like goofy cartoon aliens a teenager would draw. Again - Deadspace would be the obvious recommendation IMO if you want to shoot at something that is a frightening alien.

There is no comparison in complexity of controls / replayability /graphics quality (1080p not 720p- which is a huge difference - actually 1080p is DOUBLE the clarity / information of 720p if you didn’t know, but you won’t see it unless you have a real 1080p monitor).

Very much overhyped, visuals were ok, not amazing like a killzone 2, DeadSpace, Fallout 3. So generally would be very disappointed if I had purchased.

5 Stars Love it !!!
Best game ever played. The actual game was ok, but online is where the fun begins. First real online game I’ve played and can’t get enough.

5 Stars better than the original
Resistance: Fall of Man was excellent but Resistance 2 is a definite improvement over the original. It’s much more colorful, the terrain is more varied, there are new and interesting enemies, and the story is better and more fleshed out. I did not have a problem with the two weapons at a time limitation because the game presents plenty of chances to change weapons. Overall, this is a fun, easy shooter that’s worth paying full price.

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Dead Space

June 4th, 2009

Dead Space




Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for Xbox 360 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair

Deep Space pits Isaac Clarke against deadly aliens. View larger.

Zero-G game play allows you to walk on walls and the ceiling. View larger.

EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger.

Neutralize the attacking enemies with weapons and telekinetic powers. View larger.

the Ishimura’s communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke’s repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.

Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You’ll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you’ll be thankful that you can use your telekinetic powers to pick up objects (even the aliens’ own severed arms and legs) and hurl them at your advancing enemies.

Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You’ll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.

True Zero-G Effects
You’ll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.

User Ratings and Reviews

5 Stars Bring it on you….deformed…thing!
Known primarily for overdoing a franchise with multiple releases (see the endless yearly outings of sports titles or the Guitar Hero series), EA went a bit against the grain and released 2 original IP’s in the fall of last year: Dice’s Mirror’s Edge and EA Redwood’s Dead Space. Whereas the former was at times fun but other times frustrating, Dead Space is just top-of-the-line from head to toe. Everything about the game feels perfectly balanced and even small nitpick worthy issues can’t stop it from being an exhilarating ride…at least during the first time.

Story: In the near future, such ships exist called “planet crackers” which essentially grab gigantic chunks out of planets and mine them for resources and minerals. When the top ship, the USG Ishimura, goes silent and no contact can be made, in comes Isaac Clarke, an engineer sent in to what they think is just a communication equipment problem. Get in, fix, get out except the ship’s crew has changed and not for the better as they’re disgusting and deformed creatures hell bent on seeing you dead, often in the most gruesome manner possible.

There’s really only 2 complaints I can level at Dead Space’s story: one, we’re told to sympathize with Isaac thanks to a sidestory involving his girlfriend Nicole only Isaac doesn’t say a single word throughout the entire story and makes him a bit more autonomous and hard to sympathize with. The second is that the game is essentially a glorified fetch quest only instead of collecting items, you’re fixing stuff. Literally every chapter you’ll receive reports from either Kendra or Hammond, your shipmates, that something on the ship needs to be fixed lest something bad happen. A chapter where your completely cut off from everybody would’ve heightened the tension and made you go “now what?” but otherwise, you’re just errand boy. However thanks to the graphics and the pacing, you’ll be quite hooked into the story.

Graphics: What makes Dead Space such an immersive and effective game is the graphics since the ship just FEELS possible, as if this thing can actually exist. It’s a lot more effective when you take into account the layout, lighting, various facilities and levels and everything from detail in the environments, the gore effects and especially that one part during chapter 4 involving the bridge makes you go “holy ****”. Larger detail is lost more farther away things are and bodies on the floor have a weird ragdoll quality and it’s not uncommon to start shuffling bodies with your feet like they’re mannequins.

Sound/Music: Equally impressive is the sound mix from the roars, screeches, pipes and cans dropping from…somewhere, this is the game to have if you have surround sound as the sound mix will easily make you paranoid about everything. The voice acting is one of those functional types where no one really excels in their roles but they don’t stand out in the awfulness either. Primarily the voice acting comes from Kendra and Hammond who do good jobs for your voice characters. All that’s heard from Isaac is his yells during hits, breathing when he runs and being in air vacuums.

Gameplay: The first big thing Dead Space does is have no HUD displays anywhere on screen, well at least typical ones. There’s no Halo-esque radar or ammo counter or a shield meter in the old-fashioned sense but rather everything’s on Isaac’s body. His health is a bar that runs up his spine separated into segments, his Statis (slow motion for specific things such as enemies or equipment) is a half-circle while ammo counters are displayed on top of the weapon in a display. Even cutscenes and character meetings don’t have a separate cutscene but either come through holographic projections or brief moments where camera shows an action from somewhere else. This helps with the game and makes one wonder why most game designers don’t use it more.

Instead of traditional weaponry a la shotguns and assault rifles, Isaac carries engineer-type equipment from plasma cutters to rippers and the equipment feels like what one would use in their fixing duties so it’s nice that they’re functional for killing some beasts. The core of the game is to dismember your enemy, essentially take them apart piece by piece. Take their legs off and make em crawl or take their arms away and leave them attackless. Of course knowing how best to dismember is key since some actually change should you do something and screw you over even more. But with flamethrowers, pulse rifles and melee attacks at your disposal, you’re more than well-equipped and that’s what makes the game work: it’s not difficult per se a la Ninja Gaiden but rather it’s an even matchup. You against them and not feel handicapped by anything.

With kinesis which acts similar to Half-Life 2’s gravity gun where you can grab distant objects or move big things you couldn’t otherwise move, there’s also the aforementioned stasis which temporarily slows time down for an enemy which is fun since it’s for a specific enemy so the annoying one can be slowed while you deal with the lesser types at full speed. Another of the more funner aspects is zero G. Just aim and if you can jump, you’ll go flying which’ll get you either on the ceiling, walls and all over. It’s incredibly fun and having an enemy flying at you is a bit intense. The segments where there’s no air are also great since the sound is drastically cut down save for muffled gunfire and yelling from Isaac.

My one complaint is that the game isn’t as amazing the second time since it becomes a bit more predictable. “Oh, this is where I get ambushed so better go this way and do that” and since some of the achievements are most definately multiple playthroughs needed, it doesn’t make it chore-like but it drags it down ever so slightly. Whereas Mirror’s Edge frequently had great moments mixed in with completely off-the-rails segments and gameplay moments, there’s very little that breaks Dead Space. It’s not “scary” per se and won’t make you lose sleep but it’s an intense ride.

5 Stars Very Nicely Made and A++ For A No FAQ Needed Game
I’m one of those gamers that sometimes require an FAQ, you know, when the game gets confusing and there’s no real leads as to where you have to go and so you have to wonder around for hours and hours just to find out where you are and you feel frustrated as heck because of it.

I don’t need an FAQ but I do use faqs quite often because I don’t feel like playing a game for fun and get myself frustrated instead.

Well, that’s what’s so fantastic about this game, you can continually push a button and the characters hand will point to the ground and a beam of light can be seen that gives you a trail as to where you have to go next or what you should do.

I find that very relieving and I think EVERY game should have something similar. I just wanna follow along and play the game, not figure out what the heck I should do next…

The game is brilliant in the fact that it employs all these tactics to scare you, you know, the kind you see in movies where the suspension builds up and then you get scared out of your pants. You’ll be walking and suddenly everything gets quiet…quiet…quiet…then something crashes in and the sound kicks in.

One of the scariest moments I faced was being trapped in a locked place with monsters and I was desperately trying to get out or the part where it was quiet then the monitors turned on with the sound of a woman screaming really loud.

I will definately replay this and I find this game a lot less stressful to play than a vast majority out there. I definately do NOT like games that tries to make me search for hours just to find out what I’m suppose to do next….great game! I bought it expecting to sell it back, no thank you! This is a keeper.

So far I’m selling back fallout 3 (kept getting lost), fable 2 (replay value really sucks), left 4 dead (fun at first then gets boring real fast).

5 Stars scary
this game is great still not threw with it. it had no sraches on the disk and it came as fast as it could. one of the scaryes games i every played but i will say it was weird when 1st playing it since i was so use to the cod5 controlls.

3 Stars Surprisingly not as good as people say it is.
After hearing great praises and reviews about it, I purchased it brand new (which I rarely do) and was met with steadying disappointment. Before I tear it down, I’ll start of with the positives first. The atmosphere and graphics are fantastic. You really get the sense that this used to be a fully functional ship until all hell broke loose. Likewise you can never let your guard down, because psychologically you never known when the enemy is around. Nothing can be assumed safe, not elevators, already cleared rooms or even save points. Sound is pretty good. Weapons have oomph, enemies identify themselves differently and when walking through the vacuum of space, sound is minimized like in real life. The minimized HUD was a good idea, enabling you too concentrate on your suit and posture for signs of injury and energy readouts. Lastly some of the puzzles are smartly performed. Now with that said what is the negative? First of all, nothing done is this game is very original. Take BioShock/System Shock 2, F.E.A.R, Resident Evil 4/5, and even bits of Gear of War and you pretty much have this game. Once the novelty of new enemies wear out (there aren’t alot of variety) combat becomes a slight chore. Out of six different weapons, I found only two or three of them really useful. Oddly enough the flamethrower was not one of them. The story takes too long to uncover, and by halfway through I stopped caring. As a result you just tends to plod along, going from one end of the ship to the other to complete some new task, not really caring what new catastrophic situation had just unfolded like clockwork. Ultimately that’s what’s wrong with this game. You just end up not really caring what happens, and the game does nothing to really keep you connected. Again, I was deeply disappointed and had to struggle validating my time completing this game. As a final note, the final boss and ending was extremely cliche. A friend was able to guess both after I told him to think of the most stereotypical game boss and ending.

3 Stars YES!!!! This game is aweome…um, nevermind…
This Game starts out awesome and the first part of the game had me completely enthralled, everything works well , the HUD is great, not a complaint to be had. Then I played it , and started to get bored doing this and hitting a switch then walking and killing the same 2 enemies over and over then walk 10 minutes and hit another switch. The Graphics, atmosphere, action everything is done near perfection…They just forgot to make the game fun to play.

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Call of Duty World at War

June 4th, 2009

Call of Duty World at War




Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You’ll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.

Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger.

The potent flamethrower will set the battlefield ablaze. View larger.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War’s campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you’ll have the tools you need to set the battlefield ablaze and defeat the enemy.

Battle against the fearless Imperial Japanese and elite German soldiers. View larger.

Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger.

Advanced Enemies, New Environments, and Fearless Tactics
You’ve never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you’ll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you’ll have to be relentless to achieve victory.

Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you’ll feel immersed in battles that are both life-like and dynamic.

Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to “No One Fights Alone.” This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.

Improved Online Multiplayer Action
Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.

User Ratings and Reviews

4 Stars Popular for a reason
WAW is a visceral first person shooter. It’s a standard two weapon wielding combat system that is sure to entertain.

Graphics(Highest quality): Body parts will be dismembered. Soldiers are detailed and environments are crisp.

AI: Enemy AI comes in never ending waves. It equates to a whack a mole experience. The AI for the most part doesn’t do anything but take cover or charge straight towards you.

Gameplay: The controls are easy to use and fun.

Campaign: At times really exciting but overall the fighting becomes redundant.

Multiplayer: Really this is the bread and butter of WAW. Options for this section feel almost endless. Customizing individual soldiers involves picking primary and secondary grenade type, choosing a primary gun(choice of either bolt action rifle, machine gun, rifle, shot gun ect…), variety of pistol and extra personalized perks. The perks involve giving your character specials such as extra life or steady aim plus many many more. Maps and game types is also plentiful.

Nazi Zombies: icing on the cake. Doesn’t make the game but another nice extra.

Overall: Four stars if you have xbox live and only three stars if you don’t.

5 Stars Truely supurb
as a call of duty fan this game was excellent i loved how you can call dogs in only downside of the game is when you call in artillery your character starts become for lack of a better word disoriented and you cant turn to an opponent as fast as you would like but its realistic and that is what i like

1 Star Co-op players - DO NOT BUY THIS GAME! MAJOR RIP-OFF!
Call of Duty with co-op! Finally - hooray! DO NOT BELIEVE IT! What would otherwise be an excellent game is utterly flawed by the failure of the publishers to allow split screen co-op players to SAVE THEIR PROGRESS! That’s right, there is not SAVE function whatsover available in the split screen co-op campaign mode of this game. The only way you can progress at all in split screen co-op is to first play through the campaign in solo player mode, unlocking all the levels as you go - you may then jump to whatever level you’d like in co-op mode. HOWEVER, you will STILL not be able to save your progress, but simply start a new level from scratch. It’s like buying a car and not being able to have any passengers with you to any destination to which you have not already traveled alone! My wife and I were so astonished by this omission that we couldn’t really believe it at first. The ONLY reason we bought this game was because we thought we’d be able to play through it together. What a waste of money, time and effort. DO NOT BUY THIS GAME if you are hoping to play it co-op!

4 Stars Good game, but co-op is messed up
Good game. great graphics. But I bought this game for the co-op. Co-op can’t be saved on its’ own! You can play as many missions on co-op as you want, but as soon as you stop it won’t save (and you must start at first mission again). **Co-op saves in conjunction with your game on solo. For example, if you make it to the third level on solo, you can play any of the first three missions you choose on co-op.

— Being that I bought the game for the co-op I was dissapointed in this.

— But all told, the game is alot of fun and worth getting!

5 Stars Great WWII First-Person Shooter
Call of Duty: World at War is a great follow up to Call of Duty: Modern Warfare (aka, CoD 4). The user-friendly control scheme is the same as CoD 4, and the gameplay is similar as well. There is an improvement in the graphics, and, though I haven’t read any thing that would confirm this, the enemy spawning seems to be more natural in the campaign mode than in CoD 4. The multi-player mode on Xbox Live is also similar to CoD 4, with meta-achievements built in to increase your rank, a very addicting feature. And a great mini-game feature is Nazi Zombies. This game is a must-have for fans of First Person Shooters.

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Drawn to Life Spongebob Squarepants Edition

June 3rd, 2009

Drawn to Life Spongebob Squarepants Edition




Draw your own heroes and infinite game elements in Drawn to Life: Spongebob Squarepants Edition. Based on the popular Frankendoodle Spongebob episode, Spongebob and Patrick stumble upon a magic pencil that brings whatever it draws to life, but so does the evil Doodlebob. Doodle uses his pencil to wreak havoc all over Bikini Bottom.

User Ratings and Reviews

5 Stars Great game
My son had to have this after he played someones. Its a great interactive game where u draw the charicters that you play with. Well, you really color them and edit them. This keeps them occupied for hours! My son is 8. He played a 6 year olds.

4 Stars Drawn to Life in SpongeBob’s world
Spongebob drawn to life is a lot like Drawn to Life, except with Spongebob’s world. The mini worlds are the moon, underwater, amusement park, etc. You draw your own character, called “Doodle Bob”, and you can draw weapons, and other items you think will help you on your journey. Your mission is to beat “Doodle Pants” who is like SpongeBob, but evil.

This game is fun, but regular Drawn to Life is better.

5 Stars satisfied
daughter had a game collection stolen and couldn’t find them in stores to replace them. She is delighted that I found them on Amazon and is loving them all over again.

4 Stars Very fun…..sometimes repetitive
I love this game….I love to draw and to see my drawing in action is really amazing! The only thing I would criticize in this game is that you do alot of the same thing over and over again in all the levels. But that is common in most games, the cool part is you can always go back to the icon where you did your drawing and redo it at anytime if you get bored with it. This was definitely worth it for the fun factor. I am truly a kid at heart.

4 Stars Drown to life.
This game is great, my son loved it.

The fact that you have to draw your own caracter is awesom.

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