Brothers in Arms Hells Highway

Brothers In Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell’s Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open “Hell’s Highway” in a daring bid for a quick end to the war in Europe.
 The Next-Gen of WWII action |
 Take command as Sgt. Matt Baker. View larger. |
 Engage in large scale battles. View larger. |
 Or house-to-house combat. View larger. |
 Experience the life of a soldier. View larger. |
 Utilze fully-destructable cover. View larger. |
 Precision shots yield ‘quick kill’ points. View larger. |
Operation Market Garden: The Story of Hell’s Highway
Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler’s best units were in the area and immediately counter-attacked and crushed the corridor.
Meet the Squad
Although players see the chaos of Operation Market Garden exclusively through the eyes of Sgt. Matt Baker, Hell’s Highway is squad-based and as such players will direct, interact with, and get to know all the members of the 101st Airborne in intimate detail. Some of the characters return from earlier games in the series, while others are brand new. Regardless, each has his own personality, history and attitudes towards the plight the squad finds themselves in as they seek to survive a bold, but doomed plan. Some of the dog faces players will encounter are include:
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Name & Rank: Sgt. Matt Baker Preferred Weapon: M1 Rifle Bio: With his experience from the battles of Normandy, Baker enters Holland fully accepting the mantle and responsibilities of squad leader. However, the loss of half his original squad still weighs heavily on him and he will not let any more of his men die. |
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Name & Rank: Sgt. Joe “Red” Hartsock Preferred Weapon: M1A1 Thompson Bio: A corporal under Baker’s command, he was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands the realities of war and is prepared to make the tough decisions required of a squad leader. All he can do is minimize the casualties. |
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Name & Rank: Pfc. Mike Dawson Preferred Weapon: M1A1 Thompson Bio: Though a newcomer to the squad, Mike served with the 502nd PIR in Normandy. He believes in fate and is interested in the story of Baker’s “cursed pistol.” His inquiries have made him a pariah, as the other members would rather not re-live those events. |
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Name & Rank: Cpl. Tom Zanovich Preferred Weapon: M1918A2 B.A.R. Bio: The “old man” and veteran of the squad, Zanozich served in the French Foreign Legion before enlisting in the U.S. Army. Despite all the combat he’s seen, Tom has a strong sense of humor - even when the situation doesn’t exactly call for it. |
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Name & Rank: Cpl. Sam Corrion Preferred Weapon: M1A1 Thompson Bio: Corrion was a corporal with Baker and Hartsock before Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman in the saw mill back home, and believes that he could perform better than either of his compatriots, if only given a chance. |
Key Features:
- Brothers In Arms Hell’s Highway - Next Generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.
- New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in “Operation Market-Garden” as they fight to open famous “Hell’s Highway” in a daring bid for a quick end to the war.
- Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
- Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
- Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
- Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
- Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
- Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
- Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There’s only one way out of hell, and that’s through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell’s Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell’s Highway.
Brothers in Arms: Hell’s Highway: The Colonel Antal Interview
Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the US Army’s 101st Airborne Division as they battle through a historically correct re-creation of the events of the Allied invasion of Europe during WWII. This type of realism is more or less unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.).
Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, and a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series. Recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell’s Highway.
 Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division |
Amazon.com/games: The modern military is full of cutting edge technology, but I’m sure that some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise?
Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games.
Amazon.com/games: I know you’ve probably been asked this question a thousand times, but let’s make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell’s Highway is based on culminated in a German victory. Why make a video game based on a defeat?
Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell’s Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn’t be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history.
Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this?
Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell’s Highway. This game addresses the true history of the Battle for Hell’s Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done.
Amazon.com/games: The game’s story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters?
Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, “Brothers in Arms, Hell’s Highway”, published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell’s Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel’s companion novel, “Brothers in Arms, Hell’s Highway.”
Amazon.com/games: I’ve read that Hell’s Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered?
Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds.
Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell’s Highway?
Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature.
Amazon.com/games: Hell’s Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo?
Colonel Antal: All the small arms — pistols and rifles — will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in ‘the game’ section).
Amazon.com/games: Hell’s Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series’ ongoing quest for authenticity?
Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism.
Amazon.com/games: Hell’s Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell’s Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game?
Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing.
Amazon.com/games: I don’t recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I’ve seen indicated that they might be prominent in Hell’s Highway. This seems a nice touch considering that Operation Market Garden’s objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see?
Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head.
Amazon.com/games: When last I saw Hell’s Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers?
Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It’s a great addition to the game that gives players a truly authentic experience.
Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly’s Heroes, The Longest Day, etc. I’ve often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing?
Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn’t studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come.
Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond?
Colonel Antal: As long as I have anything to do with it, the answer is YES.
Amazon.com/games: Finally, because it’s interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about?
Colonel Antal: I’m an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title!
Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII, as well as actual combat tactics, have played in the creation of
Hell’s Highway and the
Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the
Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day.
–Tom Milnes, Freelance Contributor
User Ratings and Reviews
4 Stars Good story, Not-so-good gameplay
This is a good example of a solid cinematic video game, recommended for those who place more value on a compelling, well-told story than on gameplay. The game follows the US 101st Airborne Division through Operation Market Garden, the largest paratrooper operation - and the last German victory - in the War. You’ll lead a squad through occupied Holland in an attempt to secure a series of vital roads and bridges that came to be known as “Hell’s Highway” as a result of the relatively flat, indefensible terrain and the ferocity of German offensive operations.
The gameplay is primarily squad-based, much like the Rainbow Six and Ghost Recon series, which is not my cup of tea. I would prefer to just focus on controlling one soldier well, as in the Call of Duty series, rather than divide my attention between squads. When given orders, the squads in Brothers in Arms tend to not behave as intelligently as in similar games, resulting (perhaps with un-intended realism) in many frustrating and un-nessessary friendly casualties.
That said, the story is top-notch. The narrative unfolds through lovingly-crafted in-game cinematics which explore the close relationship between members of a single squad as the campaign progresses. I found myself growing attached to my squad members and surprised and saddened by losses from their ranks. Once again the message was pounded home: while these men may have enlisted for lofty concepts such as Freedom or Revenge what ultimately kept most of them going was each other. Each man fought so that a comrade would not have to face the enemy alone, a rationale both admirable and tragic.
5 Stars Best BIA Ever
WOW. One word to explain this game, this is by far the best BIA game I have ever played out of the series. The story mode is 1000X better then the first two, it has more of a dark story to it including the cursed gun that Baker has. The graphics are freakin’ awesome, also the destructible cover is a great new feature, makes you think more about when you should set your guys up and where you should position yourself on an assault. If I had just one guy die in my squad, I would restart because I didn’t want to get through the level with even one casualty. Although the campaign might seem to be short, the levels itself are pretty long, having about six or seven parts to complete in each chapter. Also, the new dig-in cover system is a nice feature too, if you don’t know what it is, it’s like the feature in Ghost Recon where you are dug in under cover or behind walls and you can lean over and shoot the enemy.
The only thing that bothered me was it’s more easy to run up on enemies and shoot them, it only takes one shot to kill you, but the danger system makes it easy, it just means if your screen is getting too red from the gunfire then you need to take cover otherwise you’ll die, so your not actually being shot by enemy fire. So once you complete the game and you get the authentic mode, I recommend completing the game on that mode for a challenge.
**SPOILER***
You also get to finally find out what exactly happened to Allen and Garnett back in Normandy and how Leggett caused their death, and why he decided to basically get himself killed on Hill 30 because he felt guilty for what happened to them, his ghost also haunts Baker throughout the game because Baker refused Leggett to tell people how Garnett and Allen died. Also in a few levels you see some visions of Leggett, in one level on a cemetery you see a white ghost ahead of you shooting a pistol yelling “Take me!”, well it’s Leggett then you see the Ghost fly back from the tank shell, also on one level when you’re looking for Franky in the hospital, a green sighing appears and a green lit soldier, that’s Leggett too, he just looks at you then walks away.
This made more of a suspense story mode which I enjoyed alot. I thought I was playing a horror game for a couple of seconds lol, if you’re a fan of the first two, this is a must get.
5 Stars WOW WOW WOW!
Brothers in Arms HH is one of the best shooter/strategy games I’ve ever played. I think I even liked it more than Rainbow Six: Vegas. The graphics are amazing (although sometimes the frame rate kind of goes crazy) but that’s fine. The story is also very captivating and it really makes you feel like you’re part of your platoon. I don’t care what other people say about this game. I love it, and I hope there’s more of it in the future. If you like a good story, good graphics, and a game that makes you think… at least in terms of where to put your men to shoot some nazis, then this is your game.
2 Stars Something’s been lost here…
The more I play this game, the more I want to play the original Brothers in Arms: Road to Hill 30. I don’t know why Ubisoft and Gearbox had to change a winning formula, but they did.
The first thing missing from this sequel (if you notice these types of things) are the tremendous sound effects of the weapons. Gone are the snap and pop of the weapons as they fire, and unfortunately along with that is the visceral sense that you have a powerful weapon in your hands. Whereas the original game featured sounds that were stark and crisp, it seems that this time around the soundscape has been altered to have a more synthetic, “video gamey” feel about it (especially with regard to the M1A1 Garand and the MP40).
Secondly I’ve come to notice as I play thru that hardly any of the command decisions I make on the battlefield affect either my team or my ability to achieve my mission objectives. All too often it seems the play to make is to simply have your fire teams hang back and lay cover fire while you dance about from cover to cover, picking off troops methodically with your newfound ability to place shots exactly where you want them to go. I’ve been in the middle of many a firefights where it’s all too easy to take cover, let your crosshairs zero into a pinpoint and then put a bullet right between the eyes of a guy that’s a hundred yards away. And while saying “your aim is too good” might sound a bit ungrateful, it makes the game not only monotonous but also completely detracts from the realism that made the original so fun and lifelike in the first place. You no longer have to work for your kills, either by finding a good position or positioning your team to cover or flank. Now all it takes is a bit of patience and some cover, and like that you’ll be taking down entire platoons almost singlehandedly.
Which brings me to the most disappointing part of this game and that is that it feels less like a tactical FPS and more like an arcade, Call of Duty type shooter. Your character doesn’t even take damage like in the old game; the screen just ends up flashing red when you’re in danger and if you take cover for a short amount of time it goes back to normal and you’re back at it like nothing happened. This has been extremely detrimental, because now you no longer feel like you’re in any real danger. It’s as if you were simply the Master Chief and you had to let your shields recharge before diving back into battle headfirst (I’m getting REALLY dorky here I know). And that’s the problem. You don’t have to use your head that much, which was the reason for buying a Brothers in Arms game in the first place.
In short (too late), the graphics and the environments are absolutely gorgeous, as are the character models and animation, but with that you get this increasing sense that the game has been hollowed out to resemble something pretty with no real substance. If you’re looking for a visceral warlike experience, you’ll unfortunately not find it here.
5 Stars Great game
Played previous versions of Brothers in Arms and this one improves a bit on the earlier versions. I was not disappointed at all and would recommend to anyone who likes war or shooter games.
Buy/More Info
PS3 Games Action 101st Airborne Division, Airborne Invasion, Amazing Graphics, Authenticity, Brothers In Arms, Brothers In Arms Hells Highway, German Lines, Hartsock, History Of The World, Hitler, Intimate Detail, Nazi Germany, Operation Market Garden, Paratrooper, Paratroopers, Scale Battles, Sgt Matt Baker, Surprise Attack, War In Europe, World War Ii